tag:blogger.com,1999:blog-4004800249298280109.post4694482754874384041..comments2024-03-20T02:51:39.897-04:00Comments on Stro'Knor Macekiller: Reading Rogue Trader, Part Threequindiahttp://www.blogger.com/profile/14194306105013871853noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4004800249298280109.post-17939673482675076472015-05-04T11:26:03.358-04:002015-05-04T11:26:03.358-04:00Yes, Reserve Moves was meant to be one of the thin...Yes, Reserve Moves was meant to be one of the things I liked. I'm not planning on games with more than 20-30 models per side right now, so I don't think it will be a problem at all. I just have a 'modern' 40k Ork army, apparently designed with the goal of not being able to fit into my deployment zone, and thought of moving them twice per turn is a bit vexing!quindiahttps://www.blogger.com/profile/14194306105013871853noreply@blogger.comtag:blogger.com,1999:blog-4004800249298280109.post-87063919359484050632015-05-04T09:56:35.614-04:002015-05-04T09:56:35.614-04:00I agree with most of your assessments...but I must...I agree with most of your assessments...but I must say that I'm a big fan of reserve moves. I know most people these days prefer "marching" instead...but reserve movers allow you to be more tactically flexible. the tactical situation can change dramatically between your movement and reverse move phases in which case you may want to shift your troops in a different direction than you would have at the beginning of the turn. Thats my two cents...and probably over priced at that! :)Blue in VThttps://www.blogger.com/profile/16420605978612894112noreply@blogger.comtag:blogger.com,1999:blog-4004800249298280109.post-46356162185617955412015-05-03T18:42:12.616-04:002015-05-03T18:42:12.616-04:00I'm enjoying reading these write-ups, thanks! ...I'm enjoying reading these write-ups, thanks! :)<br /><br />WarburtonAnonymousnoreply@blogger.com