Wednesday, February 1, 2017

Oldhammer Empire Army - Part Three

Then there was cavalry...

In third edition, these would be Temple Ritterbruden, though I would field them with heavy weapons instead of lances and no shields.

Again, in third edition, the Kislev allies don't really match these models so I simply field these as Stadtsknechts. These are some of my favorite models I've ever painted, but I just noticed I didn't paint the edge of the banner. Hmph, I'm off to do that now.

Besides these, I also have Reiksguard Knights (the original metals), Knights Panther (newer Plastic minis), Kislev Horse Archers, and the Knights of Morr (converted plastics with greenstuff tattered cloaks). These suffer the same affliction of my handgunners in that they are on Goblin Green bases and will be camera shy until I get around to rebasing them.

That's it for now. Of course I have artillery too, but again on green bases. I probably have enough Empire to face off against my Chaos and Undead combined. Certainly if I painted a few of the Dwarf and Bretonnian units I have in the cupboard. One of these days...

Wednesday, January 25, 2017

Oldhammer Empire Army - Part Two

The core of the army was made up of three large infantry units - halberdiers, handgunners, and flagellants.

I thought it was weird I only had 21 Helblitzen. Even accounting for characters I usually build to 24. Of course, I found three more in another tray in my storage box AFTER taking this photo.

In the third edition army book, you could have 0-16 Fleglers and they were deployed in units of 8, so my large unit would be two units if I used those lists. Still potent, but missile fire will be very dangerous to them in such small units.

The Handgunners are still on Goblin Green bases, so I haven't photographed them yet. When I get the time to rebase them, I'll add them here. I also have a unit of 16 Archers and 10 Crossbowmen, all on green bases...

Wednesday, January 18, 2017

Oldhammer Empire Army - Part One

Having committed myself to Rouge Trader for 2017, of course my next posts are Oldhammer...

Actually, these models were already painted and have appeared here in low-res scans, but I finally had the chance to photograph them properly...

The last time I was serious about Warhammer I built up my Empire army around a witch hunter theme and all of the units were led by said characters...

Next up, the infantry...

Sunday, January 15, 2017

More Rogue Trader Adventurers

This year I am going to finish my RT Adventurers collection... no, really...

Mugga Hoss, Space Pirate

Natasha, Imperial Assassin

Leonardo, Renegade Cyborg

Lots more of these models on my painting table. Rogue Trader will be the focus of most of my Oldhammer work this year. It's time to roll up a new random scenario from the RT rule book too. No, I never really got around to playing the scenarios I rolled the last two years (story of my hobby life), but they DID form the basis for my collecting, painting, and modeling. I'm only lacking a dozen models from my Adventurer series and I could paint those in a couple of weeks given the right motivation. After that I'll see about the new scenario...

Sunday, December 18, 2016

Still Here - Actually Playing a Game Tomorrow

It's been a long while since I've posted anything. To be honest I haven't done much hobby-wise in the last month or so. I decided to remedy this so I set up a game session with my regular crew (Dennis, Jim, and Tom) for tomorrow night using my Oldhammer Donnybrook rules, Several others in our community are using the rules for Oldhammer games, including Thomas Grove over at Give 'Em Lead. In fact, he is detailing his upcoming campaign right now!

A magical artifact lay hidden in secret at the village of Rudeancruden for decades, but that blithering idiot of a priest went on about the thing in the tavern after too many whiskeys and now all of Averland knows the story. The Witch Hunter Marko Steelknife leads a detachment of troops to recover the relic and lock it away properly. However, the young necromancer Henrich Kemlar and the Chaos Champion Maulblade the Doomkin are also on the march, racing to take the artifact for their own. The damnable priest had no faith that Steelknife would arrive first and has compounded his foolery by feeding the talisman to his goats and setting the scampering creatures free! 

 Hilarity ensues...

Donnybrook uses a card driven system for the turn sequence. Here some of the forces available (haven't decided how many points to use - see below)...

There are many more characters than required so I'll let players choose the ones they want. I relaized I didn't make any d6 characters so the Undead player will get a d8 character with the zombies. When I run Donnybrook, I tend to balance things on the fly (or don't worry about balance and use random events to help shape the action). The default force assumes you have x number points of units - usually 4 to 6. Each point buys one unit. The number of models in a unit depends on the relative strength of the unit:

d12 unit - one model, usually a Character or Monster, You get one d12 Character free as your leader and alter ego on the table.
d10 unit - four infantry or three cavalry
d8 unit - eight infantry or six cavalry
d6 unit - twelve infantry or nine cavalry

For each unit, you may also add a Special Character worth the same die type as the unit you chose (if you pick one d10 unit, two d8 units and one d6 unit, you get one d10 character, two d8 characters, and one d6 character). If you choose extra d12 units, these DO NOT generate extra characters. Some characters must be attached to units, but do not necessarily need to be attached to the unit that spawned them.

What's with the different dice? These are the dice a character of unit rolls for most actions (armour saves are always d6 rolls) in the game. The target number is usually a 6+ (Morale is a 5+) and there are no more than half a dozen modifiers in the game, making it very fast to resolve the action.

Obviously this only roughly balances a fantasy force with all of the weapon and armour options available (not as important in 1690). I choose to ignore the differences. If you want to break the list building rules, you can, but I don't play that way (and make a terrible Warhammer 40k general). Also, every character and unit has special rules for my Oldhammer game, Again, these may or may not balance out. I really find that the randomness of the card action sequence tends to play havoc with balanced forces anyway as one side might have a lucky run and get to activate some units twice while the enemy stands naffing about.

Anyway, I'll try to remember to take pics and notes. Sometimes I forget to record stuff for posterity in the heat of battle!

Sunday, November 20, 2016

The State of My Oldhammer Collection

When I started this site (almost two years ago), I had a lot of Rogue Trader models that I actually purchased from the store in the 80's and 90's. However I had ZERO Warhammer Fantasy models. In the 90's I slowly replaced original purchases with newer metal models and then the plastics. I gave away all of my old fantasy stuff.

When I decided I suffered a bout of madness in those years and wanted to rebuild those old collections, I set about tracking down the old collections - both my Warhammer Empire army (built from the 'transition' period post third edition and pre fourth edition models) and Undead army were still with the guys I gave them to and they happily returned them (they moved on to plastic models too and these armies were both stored away). My Dwarves and Orcs are still with the friend I gave them to, but he wants to keep them to have something to field against me from that era. The Skaven and Chaos armies were sold on eBay, which must have been great for someone because the prices were not what we see today!

I was taking inventory of my current fantasy stock yesterday (thus the prompt for this post). I now have a fairly large collection of Warhammer Fantasy models:

Bretonnians (1000pts - all Foundry modern casts of old models - five models painted)
Chaos (2000pts - around 2000pts are painted)
Dark Elves (Mengil Manhide's Regiment of Renown)
Dwarves (3000pts - all of four models painted)
Empire (2000pts - all painted)
Slann (1000pts - ten models painted)
Undead (2250pts - 1400pts painted)

These point costs can vary greatly with the choice of characters and magic items and would likely be higher since I usually choose such things conservatively. I also have a handful of monsters (like a Chimera and Giant), random additional races (Goblins and Skaven for Chaos warbands), and random humans (Adventurers, Militia, and Villagers).

Still missing from the list of armies I want are Orcs and Goblins, Skaven, and Wood Elves. The High Elves can stay on their island (not sure why I never liked them).

I have the attention span of a small dog (SQUIRL!) and tend to switch back and forth between armies. I'm currently working on Slann (pics soon) but there's no telling what's up next!

Wednesday, November 2, 2016

Sturmgeshutz and Sorcery

At long last, decades in the making...

Whew! The Germans still had powerful weapons with the machineguns mounted on the halftracks and probably could have wreaked more havoc yet, but the magician was still stalking around south of the river and he had the potential to damage the vehicles (though he was hiding, now being the ONLY target left for the halftracks south of the river). There was more that happened, but either I didn't have photos or it ended up not being relevant to the story.

  • There were two trolls south of the river, and the SS managed to blow one to kingdom come with a panzerfaust, but I failed to capture the moment. 
  • The squad on the bridge riddled the archer with bullets reducing him from his starting d10 skill to d4, making him virtually useless.
  • The Evil High Priest successfully cast Summon Insects late in the game (after failing the casting rolls earlier) and followed up with Curse which made it difficult for the AC crew to shake the effects for several rounds.
  • There were two mummies that got shot to pieces by machineguns.
  • The Germans had a medic with them on the bridge that allowed rank and file soldiers to use the Wound Save chart, but all three victims of arrows failed and were killed anyway!
So how did all of this work with Donnybrook? Actually great. I'll offer some ideas in a follow up next week, though I'm considering the commercial aspects of publishing supplements so I'm not sure how detailed I should get. Let me just say if you are an experienced gamer, working out mods for Donnybrook is not all that difficult. The vehicle rules are the hardest part and I'm not sure they are right yet, though they worked very well for my solo game.

In any case, it has been a near lifelong dream to play this out on the table and I had a blast! I'm looking forward to a second round with some of my friends.